SFX: Escalating music
The buyer awaits your decision, poised as one both ready for a
fight and assured of its outcome.
I’ll have that relic now.
Thack hope pretty boy have more healing. We gonna need it.
You guys might. One of you dies and I’m running for it. So don’t.
We’ll have to use every advantage, and we’ve not many left.
So I’m confused. What am I supposed to say to him?
SFX: Music abruptly stops
Marcus, it’s a role-playing game.
So you’re this holy guy: Benedict.
And he’s just joined this adventuring party.
Right. (quick beat) Why...?
Because we needed someone to heal us and not ask questions.
(earnest) Any reason you want, Marcus. That’s the great thing
about this game—you can be anyone you want. Do anything
you want, for any reason, so long as it’s true to your character.
Cool. I totally got this.
(growing alarm) Wait, but—
SFX: Music resumes
This artifact belongs to my church, and as such, I cannot part
with it for any price.
SFX: Many people drawing weapons.
...Uh. What did I say?
Kill them all!
SFX: Battle sounds crash into start of main theme
The Ordinary Epic: a podcast series about the extraordinary, the ordinary, and something in between. Listen now at theordinaryepic.com.